Members of Civ Illustrated became aware of this effort at various points of this project. In 2007, a group headed by dj anion translated this info into an easier form with a comprehensive guide here. The Leaderhead spreadsheets are great, but not everyone instinctively understands what iunitbuildprob=30 or ask_for_help=100 actually means. If you don't own Microsoft Excel because it costs $100, then download OpenOffice for free off the internet to view these spreadsheets and not miss out! Doubtless there are more Leaderhead Info spreadsheets floating around the forum. Another rival spreadsheet is located here. Over the years, multiple Civilization Fanatics Center users have kindheartedly transcribed all this info into spreadsheets and posted it onto the forums.ĭanF5771 made a visually amazing spreadsheet at one point and forum member Kossin bundled it along with a few other tools here. It might vary a little based on what version of windows or other operation system you are using, but it should be in the program files on your C drive somewhere unless you installed Civ 4 on another drive. In a very real sense, you are looking at part of Alexander's brainĪs shown at the top, your average Window's 7 user can view LeaderHead Info by clicking on the folders: Firaxis Games->Sid Meier's Civilization 4->Beyond the Sword->Assets->XML->Civilizations->Civ4LeaderHeadInfos.xml This section of the guide " Understanding the Guide Correctly" is meant to explain what information is 100% valid, what info is a rule of thumb, and what remaining info is valid under what conditions.įor example, you will see Montezuma rated 0/10 builds wonders and think "Hey, I've seen him build wonders before!" This section will explain what the rating actually means.Īll AI behavior originates in the game code that most people call "Leaderhead Info." It is here that all the personality values of the AI are stored in number form that makes all the leaders act differently from one another. It is also intended as an all-in-one reference for each AI that can be linked in other forum threads as a resource. It aims to be a tool most useful to veteran players who want to make that jump to Emperor/Immortal/Deity. This whole guide is intended to describe the most important parts of the 52 AI's behavior in Civ 4 - Beyond the Sword. We're glad if we could provoke some interest in you. You'll know why AI X is often stronger than AI Y, you'll learn new things on diplomacy, and you will be able to deal with AI's on a whole different level.ĭon't read this guide if you enjoy the mysterious AI surprising you!Īs writing this was a lot of work we did in our free time, we hope that you leave your feedback and that you rate our work via the "Rate Thread" function you'll find in the upper right corner of this post. Every leader of every nation in Beyond the Sword is going to be covered, giving you all the valuable information you need to understand that specific AI.Īfter having read this issue, you will not only be able to understand why a specific AI acts a certain way or why it does certain things, you'll be able to predict its behavior. This issue covers the different civilizations when they are played by an AI. The issue is called " Know your enemy" quoting the famous Sun Tzu. You are reading the 1st issue of "Civ illustrated"! The Team decided to cover a topic that, following our own judgement, isn't very well covered yet.
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